Example: Functional Reactive Programming decisively beats Imperative on simplicity, length

@theburningmonk Yan Cui has a nice example demonstrating how Functional Reactive Programming [slides 185 – 206] (with Elm’s Signals) yields a much shorter and easier to understand (one you know FRP) code than an imperative code with mutations spread all over the code base. The game Use the Up and Down keys to move the platforms and thusContinue reading “Example: Functional Reactive Programming decisively beats Imperative on simplicity, length”